11/25/2023 0 Comments Oxenfree catbird station door![]() ![]() They deduced from his confused diction and reliance on "game"-logic that the Kanaloa crew members' emotional (if not mental) states had been reduced to those of children's. Maggie was able to identify him by his call-sign ("Call-sign #F139" written on Adler Note 8) during one of her and Anna's research sessions at Catbird Station. He eventually boarded the Kanaloa as a passenger and was among those who met their demise when the ship imploded. In theory, it should be opened in one of the scenarios.As a SOC Sergeant, Maggie Adler convinced him, as well as her other higher-ups, to bring her friend Anna Shea onto Edwards Island as a comms officer some time before the Kanaloa's sinking. I'll try to rescure Clarissa or Ren now, and after leaving map I'll go back and see if gate is still opened. If you tell Nona about clarissa in fort, she seems to go there, cause she leaves a message on a wall, but you cannot interact with it, and message says that Nona is waiting at the beach, but when you get to Fields, she is talking on the radio. When I went to get Ren first and sent him later to Radio tower, I could interact with the gate there, saying something like"These gates seems dead after all this". Unfortuntely, I went with that order(Clarissa, Ren, Main street) and did not found anything new.Ģ. But that does not mean much, they may refer to basic ending where you just leave at the end, or it might be about breaking the loop(which does not break it, just not start it), or least possible, they actually meant that there is a way where you don't get another timeline and maybe have to start over the game.Ģ.There should be something with that third triangle, why else would it be there.ġ, when checking slides, you time jump to last slide,like other don't matter anymore, and it shows singnal bouncing, which looks suspicions like those triangles. ![]() on reddit AMA, there was a question "is leave possible?" and Devs answered "Leave is possbile". ![]() I'm trying to solve this and maybe wasting my time too.ġ. The 1957 and 4am October 25th 1943 mean there is something IN GAME you can see or interact with that is most likely Maggie and Anna's first and last attempt to rescue the crew and maybe Maggie in the control room sending the search and destroy order. Check out this reddit page with the file included. Does anyone know if there is a date as well this event was meant to take place on?įinally and what I think is the best evidence we are missing something is that in the files for the game there is a bunch of time stamps that I have never seen. I have not tried naturally playing through the night yet. Even setting 00:00 for the BxKauTx one with little success. I have tried setting the system clock to the time stamps mentioned. One of the messages is to make sure we have the correct time. It seems some shorthand was confused and other stuff shoe horned in to make work. I have found a few errors in the translations of morse code in the game that we all accepted as accurate to begin with. You see with the final triangle in the cave that there is many parts to it (10 I believe from memory) so maybe we can make a big one out of those? How long do those triangles stay open after you leave the area? The position of those three events makes a big triangle over the island. Opening the triangles with Ren, Jonas possession scenes and the new one at the pier. My original thought was that we just need to create one big ♥♥♥♥ off triangle and just bring the entire sub back before it implodes. You can see in the save game flags that there is something you can do in Milner early. It doesn't seem possible that we can get different characters to all three locations at the same time (what the ♥♥♥♥ are ren and Nona talking on when you get to catbird anyway?) and I have tried to visit Milner in the different stages after the call response with no success except for going straight to Milner through bridge stand immediately after activating it. In the call and response system to open the shelter you can see quite clearly in the slide show that catbird talks to the shelter and the shelter talks to the fort and the fort talks to catbird. The door at the top of Milner with the light over it that is never on. There seems to be a distinct lack of practical theories online so I wanted to throw up where I've got too in the hopes it sparks something from someone else.ġ. I have been busting my nut for a few weeks now trying to determine if there is a proper ending to this game and now with the new content the ghosts seem to be antagonising me about it. ![]()
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